
Patch Date and Time - February 17th, 2026 @ 10AM - 1PM PACIFIC
Greetings MechWarriors!
This month’s update includes the release of the Icons 2 booster pack, 'mech adjustments,, quirk adjustments, and more!
As always, a 2 week in-game Patch Science Sale will go live shortly after the patch and include all applicable items for testing.
'Mechs in-game and new 'mechs releasing are subject to future balance changes and tuning, so get out there and do the science so we can hear your feedback!
Icons 2 Booster Pack
The sequel to the Icons Booster Pack, Icons 2 brings more famous variants from stories of Battletech.
Clan Atlas Unity AS7-D-H(S)
Clan Awesome Smith AWS-8QS(S)
Clan Battlemaster Red Corsair BLR-1GBC(S)
Ebon Jaguar Samantha EBJ-S(S)
Weapon Changes
- Increased turning speed of LRMs, ATMs, Thunderbolts, and Arrow IV (this will help them track better and hopefully reduce or eliminate the number of missed shots)
- Increased Arrow IV projectile health to 35 (from 20)
- Increased Arrow IV velocity to 250 (from 200)
- Increased Arrow IV ammo per ton to 8 (from 6)
Note: Right now Arrow IVs are a very inconsistent weapon. They are less AMS resistant than we originally simulated, the missile turn speed(a global stat shared by LRMs, ATMs, Thunderbolts, and Arrows) is struggling to keep up, and their velocity is too low for their arc and range. Before we can work on fixing their power level, we are going to focus on making them a consistent weapon.
- Reduced Rocket Launcher 15 base heat to 0.094 (from 0.188)
- Reduced Rocket Launcher 20 base heat to 0.094 (from 0.282)
Note: Rocket Launcher heat is being applied per missile, causing Rocket Launcher 15s and 20s to erroneously have double or triple the heat intended. This brings their heat in line.
Store Changes
- Icons 1 mechs released for MC
- War Ghoul and Void Killer released for MC
- Added 100 consumable bundles of Coolshots, Artillery Strikes, Air Strikes, and UAVs in the store. Purchasing this bundle would be the equivalent of purchasing 80 a la carte
Bug Fixes
- Added Naga cockpit
Mech Changes
- Increased FLE-16-C acceleration to 96.16 (from 86.91)
- Increased FLE-16-C deceleration to 190 (from 178.75)
Quirk Changes
Clan Flea
- FLE-16-C
- Increased SRM Ammo to 50% (from 25%)
Locust
- LCT-1M
- Added TAG Range 25%
Mist Lynx
- MLX-A
- Added TAG Range 20% in Left Arm
- Added Sensor Range +150 in Left Arm
Panther
- PNT-10K
- Removed Energy Cooldown -10%
- Removed Missile Cooldown -10%
- Increased CT, RT, LT, RL, and LL Armor to 15 (from 12)
- Increased RA Armor to 30 (from 24)
- Increased Energy Heat -30% (from -20%)
- Added -15% Cooldown
- PNT-8Z
- Increased CT, RT, LT, RL, and LL Armor to 15 (from 12)
- Increased RA Armor to 30 (from 24)
- Increased Laser Duration to -30% (from -20%)
- PNT-9R
- Removed Energy Cooldown -15%
- Removed Missile Cooldown -15%
- Increased CT, RT, LT, RL, and LL Armor to 15 (from 12)
- Increased RA Armor to 30 (from 24)
- Increased Energy Heat to -20% (from -15%)
- Added -30% Cooldown
- PNT-10P
- Increased CT, RT, LT, RL, and LL Armor to 25 (from 12)
- Increased RA Armor to 40 (from 24)
- Increased Cooldown to -35% (from -25%)
- Increased Ballistic Ammo to 200% (from 100%)
- Added 100% Missile Ammo
- PNT-KK
- Increased CT, RT, LT, RL, and LL Armor to 15 (from 12)
- Increased Energy Cooldown to -30% (from -10%)
- Increased Energy Heat to -20% (from -10%)
Kit Fox
- KFX-C
- Added TAG Range 15% in Right Arm
- KFX-G
- Added TAG Range 25% in Left Arm
- Added Sensor Range +150 in Left Arm
Raven
- RVN-3L
- Added TAG Range +40%
- RVN-2X
- Added TAG Range +20%
- RVN-4X
- Added TAG Range +20%
Assassin
- ASN-21
- Increased Missile Range to +40% (+25%)
- ASN-23
- Removed 20% Missile Velocity
- Increased Weapon Velocity to 40% (from 10%)
- Increased RA Armor to 12 (from 8)
- Added 20% Range
- ASN-101
- Removed 5% Laser Range
- Removed -20% STD Laser Duration
- Removed 10% STD Laser Range
- Removed 10% Missile Range
- Removed 20% Missile Velocity
- Added 20% Range
- Added -20% Laser Duration
- ASN-26
- Removed 10% Laser Range
- Added 20% Range
- Expanded 100% UAC Ammo to all ballistic weapons
- ASN-27
- Removed -10% PPC Heat
- Removed 30% PPC Velocity
- Removed -10% Missile Cooldown
- Removed 20% Missile Velocity
- Removed 20% SRM Range
- Increased RA Armor to 12 (from 4)
- Increased Cooldown to -20% (from -10%)
- Added Missile Range +30%
- Added -15% Heat
- Added 20% Velocity
- ASN-DD
- Removed -10% AC2 Cooldown
- Increased Cooldown to -30%(from -20%)
- Increased RA Armor to 12 (from 8)
- Added 400 Sensor Range
- Added 50% TAG Range
Vapor Eagle
- VGL-1
- Increased JJ Burn Time to 25% (from 15%)
- Increased JJ Initial Thrust to 50% (from 15%)
- VGL-2
- Increased JJ Burn Time to 25% (from 15%)
- Increased JJ Initial Thrust to 50% (from 15%)
- Added 20% Ballistic Velocity
- VGL-3
- Increased JJ Burn Time to 25% (from 15%)
- Increased JJ Initial Thrust to 50% (from 15%)
- Added -10% Missile Spread
- VGL-4
- Removed 1 Medium Pulse Laser HSL
- Added 1 Pulse Laser HSL
- VGL-A
- Increased JJ Burn Time to 25% (from 15%)
- Increased JJ Initial Thrust to 50% (from 15%)
- Added 20% Missile Velocity
- VGL-GW
- Added 50% JJ Initial Thrust
Mad Cat MKII
- MCII-A
- Added 8 RT and LT Armor (erroneously removed in Jan patch)
Fafnir
- All Variants
- Added 20 RL and LL Armor










